The box itself is also notable for its unusual proportions: it's square, which was more typical for a board game than a roleplaying set. The inclusion of rules, maps, and monster tokens in the boxed set was very in tune with Wizards' publication priorities in 2010, which included similar products in the D&D Essentials (2010) line. However, dice were notably absent, keeping Gamma World 7 from being a complete roleplaying game. The Gamma World 7 game was published as a boxed set that includes a 160-page rulebook, 40 mutation cards, 40 tech cards, two battle maps, and two sheets of character and monster tokens. To be precise, it's a variant of D&D 4e (2008). So it's no surprise that the seventh edition (2010) again paired up with a current system from its publisher. The first two editions (1978, 1983) evolved from OD&D (1974), the fourth edition (1992) was closely tied to AD&D 2e (1998), the fifth edition (2000) was an Alternity (1997, 1998) supplement, and the sixth edition (2003) was a d20 Modern (2002) game. Through its many editions, Gamma World was usually based on another game system. More recently, D&D 3e (2000-2008) had seen two versions of the game: "Omega World" in Dungeon #94 / Polyhedron #153 (September 2002) and Gamma World d20 (2003) from White Wolf. The first edition (1978) appeared over three decades previous as an offshoot of Metamorphosis Alpha (1976). By 2010, the classic Gamma World game had gone through six and a half editions. (The color scheme seen on the cover is also used heavily in the book itself.)Ī Brief History of Gamma World. Gamma World 7 is the purple-and-greenest RPG ever produced. It was published in October 2010.Ībout the Cover. Cordell, is the seventh edition of the Gamma World roleplaying game. Cards only.ĭ&D Gamma World Roleplaying Game (2010), by Richard Baker & Bruce R. It does not include print versions of the book, sheets, tokens or maps. Note: If you order the Print Cards option, that only includes the Mutation and Loot card decks in Print on Demand format. Character sheets and mutation power cards.2 sheets of character and monster tokens.160-page book with rules for character creation, game rules, and an adventure.It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world. This product is a complete, stand-alone roleplaying game that uses the 4th Edition D&D Roleplaying Game system as its foundation. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils. The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Never mind the radiation-you’re gonna like it here. A wacky, wily roleplaying game of post-apocalyptic peril.Įarth.
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