![]() Nice! The other one is wayang spell hunter, which is a VERY infamous trait. This trait (from Quests and Companions) allows you to pick one 1 st-level enchantment spell that you are capable of casting and gain a +1 trait bonus to that spell’s DC. First, there’s a trait called domineering. Now expanding this further, I found a delightful combination of abilities that I could take realitively quickly. Yeah, bards have hideous laughter as a 1 st-level spell, so puppetmaster magi do as well. The big spell that I get as a 1 st-level spell that wizards wouldn’t normally have is hideous laughter. The first thing that I noticed is that getting bard spellcasting REALLY expanded my enchantment pool. I really, really liked the look of this base mechanic, so I decided to dig deeper and see what I could come up with. Instead of spellstrike, it gets the ability to “charmstrike,” which allows it to cast a 1 st-level spell as a swift action whenever a foe fails a saving throw that the puppetmaster casts. Among other things, it loses the ability to enhance its weapon, gains bard AND magus spells, and doesn’t have spellstrike. This archetype focuses rather heavily on trading out the high-damage output of the magus for more subtle magics. With this in mind, I found an archetype that REALLY intrigued me-the puppetmaster magus from Pathfinder Player Companion: Arcane Anthology. The first thing that I knew about this build was that I wanted to be a magus, and more specifically, I wanted to be a magus that played drastically differently from the stereotypical “shocking grasp gatling gun” magus that you always see. Magus Arcana: flamboyant arcana (3 rd), arcane deed: menacing swordplay (6 th), hasted assault (9 th), critical strike (12 th).Abilities: arcane pool (3 + Int +2), charmstrike (2 nd level), improved spell recall, knowledge pool, puppet combat, spell recall, the show must go on.Feats: Weapon Finesse (1 st), Trick Spell (3 rd), Piranha Strike (Bonus), Spell Focus: enchantment (5 th), Greater Spell Focus: enchantment (7 th), Conceal Spell (9 th), Weapon Focus: short sword (Bonus), Extra Arcane Pool (11 th).Why not invite it again?Īny information important to understanding the build or its roots goes here. Probably because they know the Internet will tear down their livelihoods. So, why DOESN’T anyone try to build the magi different? Even with archetypes, its one build that basically does the same trick over and over again, despite having a spell list that rivals the wizard’s in utility. However, it really got me thinking about the magus class-you don’t really SEE varied builds with that class. ![]() I totally ghosted the sub and didn't even make a "no Max the Min this week" post.So I was sitting at Redcaps Corner for PFS on Tuesday, and my three-man party consisted of myself (a flying blade / weapon master swashbuckler) and two magi. But I had an excuse (not the best excuse but an excuse). Despite three vaccine doses giving me an alchemical bonus, I failed my fort save and got Covid! Lol no joke I was so exhausted and out of it that I didn't realize that I'd entirely missed it until Wednesday. Sorry! And to make matters worse, today Reddit wouldn’t let me access anything on my account until this afternoon…Īnyways Last time we discussed the madness rules. We talked about how some of the madnesses, particularly those that simply turn off class abilities, are extremely potent. suddenly that spell is insanely powerful.Īnd considering that the rules allow bestow curse to give a single insanity. We had another tie last time, so we'll start with u/Meowgi_sama's idea of a full caster in full plate! Let's max our way out of the mins of arcane spell failure. The nominated topic was specifically wizards, but I figure that any arcane full caster + full arcane prestige class combo that have to worry about arcane spell failure chance is valid for today, but I will be using "wizard" as a shorthand for simplicity. So wizards and armor typically don't mix for a variety of reasons. First off, wizards don't get any armor proficiencies.
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